against LeBlanc flat MR is fine, in other cases if you feel like you can do well without the heavy early MR you should obviously go for the scaling runes because like their name tells us they scale better into later stages of the game.Īgain: Other glyphs could be viable but those two are imo the best choices for most situations. Even though it's pretty obvious when you should use either of them I still wanna say that you should only go for flat MR if you feel like you get under heavy pressure by magic damage e.g. Glyphs Flat/Scaling Magic Resist: Imo there are two viable options for the glyphs if the enemy team has some sort of magic damage: Flat MR and Scaling MR. Seals Flat Armor: I think those are the best seals on Zed as an energy-based melee Mid Laner because most of your opponents are going to harass you early on from a distance and against other bruisers it gives you the ability to trade even more efficiently at the early stages in the game and for later stages in a team fight you also need armor because you will often duel the AD Carry because your burst isn't high enough in the early mid game to burst him down from 100% to 0.Īt this point I wanna mention that there are more viable choices for seals but i haven't tested them yet and I think that armor is the best on Zed Mid since you don't need mana regen and you'll get harassed a lot. These runes give you nice early harass but they lower your late game power in comparison to Flat Amor Pen Marks. Marks Flat Armor Pen: It's basically the same as mentioned earlier, just like the quints they make your late game even stronger with the other armor pen of quints, masteries and items. Life Steal: I personally don't think they are a viable choice but if you go against a melee and you feel like you need the sustain, you can go for Life Steal quints. They also let you dodge skill shots easier because you usually won't start with boots and 3 pots anymore. Even thought they don't provide a lot of power in the eaarly game they are still viable because your base movement speed is already pretty high and due to that can buy your core items earlier with skipping boots till a later stage of the game (after "Brutalizer" and "Blade of the ruined King(BotrK)"). Movement Speed: Those used to be my runes for every situation. Flat AD: This gives you the ability to harass your opponent stronger in the early game because it directly influences the power of your abilities and it makes last-hitting even easier than it actually is due to his passive "Contempt For The Weak". Together with Marks, Last Whisper and Masteries it should give you enough Armor Pen to deal enough damage even if your enemies start stacking armor. I like Armor Pen a lot on Zed as you may have noticed in the visual overview. Quintessences: Flat Armor Pen: This is my personal choice. Due to his Q being a skill shot it is very hard to land both of them if a shadow is active and it takes a lot of practice to master that.Īgain: Those runes are my personal preference and you don't have to copy them and I'll go thorugh a couple of other options too. But beware: You cannot jump back to your former position after that. With his W and his ult he spawns immovable shadows which immitate his skills but he can also once swap the place with his shadow. His playstyle is kind of similar to Talon and Kha'Zix but due to his kit there's still a difference. Zed is a high-mobility-bursty-DPS-melee-AD-Assassin with a very high skill cap. In this guide I want to show you how i play Zed and why i'm playing him this way.īut before I begin with the guide i wanna express that this is my way to play Zed and it fits my playstyle the best but items, runes and masteries are always individual and you should adapt them to your playstyle, not the other way around.īut let's start with my understanding of Zed: First of all thank you for taking the time to read through this and my guide to Zed Mid Lane.
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